*Please note: this article below may be outdated. Most of these techniques are still probably applicable. I will look into updating this as time permits.
This is a more advanced version of a Vray and 3DS Max HDR lighting setup.
You’ll obtain better images with this method rather than using the standard HDRs alone.
You’ll obtain better images with this method rather than using the standard HDRs alone.
The previous basic tutorial used a single HDR for everything. Now, I’ll show you how to “split” the High Dynamic Range images so that you’ll achieve better looking results. Also, the rendering process itself will be more efficient in terms of memory and processing. However, it does take more time to set up and that is why I generally skip the first two VRay tutorials listed here. I tend to use the sIBL application instead when it comes to VRay as it automatically takes care many of the HDR steps below. However, if you don’t use sIBL and are just getting used to using HDR images in general, you may find this information helpful.
Review Steps 1 – 8 of the previous tutorial if you haven’t already.
Adding HDRs to Different Areas:
1) We will add the HDR to several different slots in the Render Setup window.
![Vray Next Vs Vray 3.6 Vray Next Vs Vray 3.6](/uploads/1/2/3/7/123727916/287621739.jpg)
Open the Render Setup window: /Rendering/Render Setup. There will be a tab called: Vray Environment. Open that part and where it says GI Environment (skylight) override and check the “on” button”. Where it says none, browse to your HDR file.
This instructs the 3D program to light your model with this HDR file. You don’t need a large HDR to light your file. You can save memory and processing by loading in a smaller version/copy of original HDR that is blurred.
In this example, I used a 137 KB HDR that’s been downsized from the original 8,000 x 4,000 pixels to 360 x 180 pixels. This was blurred in Photoshop then resaved with a different name by appending “*_Env.hdr”. Compare this to the 88.3 megabyte file which many, if not most people would use! Of course, you could just use the original HDR instead. In a more complicated scene, your rendering times may be impacted and even lead to system instability.
2) Now, you’ll want to do the same to the Reflection/Refraction Environment Override. This time, we’ll use a much smaller resized version of the original HDR that isn’t blurred. In this case, I’ve resized the original HDR down from 8,000 x 4,000 pixels to 1,500 x 750 pixels. It’s renamed with the suffix “*_Ref.hdr”. The file size is now 3.4 MB compared to the original 88.3 megabytes. Again, you don’t have to do this if you don’t want to. You can still use the original file.
Here are how Steps 1 and 2 should look:
Using a Non-HDR Background Image:
3) Navigate to your main Environment window /Rendering/Environment. In this example, I’ve saved a tonemapped version of the original HDR out to .jpg format. I’ve kept the image size 8,000 x 4,000 pixels, however the file size is drastically smaller while remaining crisp. This will be your background image.
With the libraries on the HDRSource website, you can simply use the tonemapped .jpg files which are provided.
03. VRay Background Environment Map Settings.
VRay Test Rendering Settings:
4) Now we are ready to run a test rendering. Motherboard for i3 processor 4th generation. Open up your render setup window from the top menu bar: /Rendering/Render Setup (shortcut =F10.)
I’ve provided an efficient test rendering setup below:
Rendering the Results:
5) Select your Camera in the viewport or hit the ‘c’ key after selecting your viewport if it isn’t already. This should switch you to your camera view. Now you are ready to make your first rendering test. Hit ‘render.’
Here is my final result using the test settings above and default camera values:
05. HDR Rendering Output.
May 2, 2019Swimming Pool Water VRAY NEXT – PHOENIX FD – 3DS MAX
Pro Tricks, VRay Tutorial, 3Ds max, 3dsmax, Caustics, fd, free sample, HDRI, learn 3d, learn vray, learnvray, MATERIAL, online, online training, phoenix, phoenix fd, Pool, Simulation, swimming, training, tutorial, vfx workshop, Video, VRay, vray 3dsmax, vray class, vray material, vray next, vray online training, vray tutorial, vray vfx, vray workshop, vrayschool, water, water material, water phoenix, water vrayExiting to work with Phoenix FD I’ve spent some time playing around with water and Phoenix FD and this is …..
Posted by2 months ago
Hi, i'm a 3dsmax user, coming from using iray.
I have some questions about vray.
1- does very use any gpu? iray was limited to nvidia only, and the newest version it accepted was maxwell.
Also iray's replacement (arnold gpu) does not work with older nvidia cards, like kepler or fermi.
Does vray work with any age or brand card? Even AMD cards?
Does vray work with any age or brand card? Even AMD cards?
2- Last time I used vray (years ago) gpu was a separate product. Is it now fully integrated? Or is it still mainly cpu, but then GPU rendering is there for quick previews?
15 comments
![Vray next vs vray 3.6 2017 Vray next vs vray 3.6 2017](/uploads/1/2/3/7/123727916/363158239.jpg)
plugin is the most powerful and popular plug-ins released for the TermaDex software, which has many uses in the architecture section. Great graphic designers know this great plugin and most of the world’s third-party animations are built with this plugin. You are the regular website. You can download the latest version of this plugin with Crack for free.
Instruction for installing Ray Ray 3.60.03 and Phoenix 3.04.00: (Exclusive from Architects)
1- First, remove all the previous versions of the V-Ray and the Phoenix plugin completely.
After deletion, be sure to check the following paths and, if there is a file manually, delete all folders.
Folders:
Program Files Chaos Group V-Ray RT for 3ds Max 20xx for x64
Program Files Chaos Group V-Ray 3dsmax 20xx for x64
Program Files Chaos Group Phoenix FD 3ds Max 20xx for x64
Program Files Autodesk 3ds Max 20xx plugins vrayplugins
Program Files Chaos Group V-Ray 3dsmax 20xx for x64
Program Files Chaos Group Phoenix FD 3ds Max 20xx for x64
Program Files Autodesk 3ds Max 20xx plugins vrayplugins
Files:
Program Files Autodesk 3ds Max 20xx stdplugs BlackStorm.dlr
Program Files Autodesk 3ds Max 20xx stdplugs LastVRay.dlr
Program Files Autodesk 3ds Max 20xx stdplugs vray20xx.dlr
Program Files Autodesk 3ds Max 20xx stdplugs LastVRay.dlr
Program Files Autodesk 3ds Max 20xx stdplugs vray20xx.dlr
2. Install Ray 3.60.03 . Note that do not install the license server.
3. Install Phoenix 3.04.00 . Note that you will not install the license server.
4. Make sure the installation is correct. It should be installed on your default path.
Tri-Dim Square Installation:
Program Files Autodesk 3ds Max 20xx
Vray RT installation path:
Program Files Chaos Group V-Ray RT for 3ds Max 20xx for x64
5. Copy the vray20xx.dlr file to the following path.
Program Files Autodesk 3ds Max 20xx plugins vray20xx.dlr
6. Copy the vray_zzz20xx.dlr file to the following path.
Program Files Chaos Group V-Ray RT for 3ds Max 20xx for x64 bin plugins vray_zzz20xx.dll
Enable V-Ray Version 3.40.03:
1. Open the RT folder and copy the contents inside and paste it into the following path
C: Program Files Chaos Group V-Ray RT for 3ds Max 20xx for x64 bin
2. Open the stdplugs folder and copy the files in this folder and paste it into the following path
C: Program Files Autodesk 3ds Max 20 xx stdplugs
3. Open the folder and copy its contents and paste it into the following path.
C: Program Files Common Files ChaosGroup
installation guide :
Chaos Group V-Ray 3.60.03 and Phoenix FD 3.04.00 for Autodesk 3ds max 2013-2018
by 1rv4n
***Medecine version: 05 August 2017***
by 1rv4n
***Medecine version: 05 August 2017***
This release was extensively tested by the CGpeers community.
Please read instructions carefully before posting any “not working” comments.
The assistance from the developer (1rv4n) and further crack testing are available on CGpeers forum thread.
All thanks are going to 1rv4n!
Please read instructions carefully before posting any “not working” comments.
The assistance from the developer (1rv4n) and further crack testing are available on CGpeers forum thread.
All thanks are going to 1rv4n!
***Medicine version: 05 August 2017***
Tested and working:
VRay Advanced – ok
VRay IPR – ok
VRay RT – ok
VRay RT ActiveShade – ok (Reason why V-Ray RT in active shade with CUDA+CPU had so huuuuuuuuge delay => “Render elements – ON”)
VRay RT Hybrid CPU+GPU with CUDA and OpenCL – ok
Save Preset – ok
Animation – ok
Batch Render – ok
Distributed Render – ok
Distributed Render RT – ok
Fast SSS – ok
Resume Render – ok
VRScans – ok (CPU rendering ONLY, VRScans for Maya by 1rv4n working in 3ds max, NOTE: VRScans doesn’t support with GPU rendering, this is a VRay limitation)
PhoenixFD – ok
VRay Advanced – ok
VRay IPR – ok
VRay RT – ok
VRay RT ActiveShade – ok (Reason why V-Ray RT in active shade with CUDA+CPU had so huuuuuuuuge delay => “Render elements – ON”)
VRay RT Hybrid CPU+GPU with CUDA and OpenCL – ok
Save Preset – ok
Animation – ok
Batch Render – ok
Distributed Render – ok
Distributed Render RT – ok
Fast SSS – ok
Resume Render – ok
VRScans – ok (CPU rendering ONLY, VRScans for Maya by 1rv4n working in 3ds max, NOTE: VRScans doesn’t support with GPU rendering, this is a VRay limitation)
PhoenixFD – ok
Installation
1. Delete All Previous Medicine and Uninstall Previous V-Ray and Phoenix FD:
***Carefully read the UNINSTALL LOG summary to detect any files failed to remove and remove it MANUALLY***
***DOUBLE CHECK that the following does NOT exist:***
folders:
Program FilesChaos GroupV-RayRT for 3ds Max 20xx for x64
Program FilesChaos GroupV-Ray3dsmax 20xx for x64
Program FilesChaos GroupPhoenix FD3ds Max 20xx for x64
Program FilesAutodesk3ds Max 20xxpluginsvrayplugins *(unless you have installed any 3rd party VRay plugins like VrayPattern)
files:
Program FilesAutodesk3ds Max 20xxstdplugsBlackStorm.dlr
Program FilesAutodesk3ds Max 20xxstdplugsLastVRay.dlr
Program FilesAutodesk3ds Max 20xxstdplugsvray20xx.dlr
***Carefully read the UNINSTALL LOG summary to detect any files failed to remove and remove it MANUALLY***
***DOUBLE CHECK that the following does NOT exist:***
folders:
Program FilesChaos GroupV-RayRT for 3ds Max 20xx for x64
Program FilesChaos GroupV-Ray3dsmax 20xx for x64
Program FilesChaos GroupPhoenix FD3ds Max 20xx for x64
Program FilesAutodesk3ds Max 20xxpluginsvrayplugins *(unless you have installed any 3rd party VRay plugins like VrayPattern)
files:
Program FilesAutodesk3ds Max 20xxstdplugsBlackStorm.dlr
Program FilesAutodesk3ds Max 20xxstdplugsLastVRay.dlr
Program FilesAutodesk3ds Max 20xxstdplugsvray20xx.dlr
2. Install V-Ray v3.60.03 for Max 20xx Trial or Retail version. Don’t install licence server.
3. Install Phoenix FD v3.04.00 for Max 20xx Trial or Retail version. Don’t install licence server.
4. Make sure you (1) did clean install and (2) installed V-Ray and Phoenix FD in Default Installation Folder
Default 3ds Max is in
Program FilesAutodesk3ds Max 20xx
Default Vray RT is in
Program FilesChaos GroupV-RayRT for 3ds Max 20xx for x64
***This means you can have your 3ds max installed on any drive letter (e.g. D: or E:) but ONLY to the default location!***
For example, D:Program FilesAutodesk3ds Max 20xx will work but D:3dsmax will NOT work
Default 3ds Max is in
Program FilesAutodesk3ds Max 20xx
Default Vray RT is in
Program FilesChaos GroupV-RayRT for 3ds Max 20xx for x64
***This means you can have your 3ds max installed on any drive letter (e.g. D: or E:) but ONLY to the default location!***
For example, D:Program FilesAutodesk3ds Max 20xx will work but D:3dsmax will NOT work
5. Make sure all V-Ray and Phoenix FD files are original, not Patched or replaced by anything
6. Copy vray20xx.dlr Medicine to “Program FilesAutodesk3ds Max 20xxpluginsvray20xx.dlr”
7. Copy vray_zzz20xx.dlr Medicine to “Program FilesChaos GroupV-RayRT for 3ds Max 20xx for x64binpluginsvray_zzz20xx.dll”
8. Done and enjoy it!
download links:
Download the VRay 3.60.03 plugin for 3ds max 2013
Vray Next Vs Vray 3.6 2017
Download the VRay 3.60.03 plugin for 3ds max 2014
Download the VRay 3.60.03 plugin for 3ds max 2015
Download the VRay 3.60.03 plugin for 3ds max 2016
Download the VRay 3.60.03 plugin for 3ds max 2017
Download the VRay 3.60.03 plugin for 3ds max 2018
Download the VRay 3.50.04 plugin for 3ds max 2017
Download the VRay 3.50.04 plugin for 3ds max 2016
Download the VRay 3.50.04 plugin for 3ds max 2015
Password: softsaaz.ir
This page provides information on how the latest version of V-Ray handles scenes saved with V-Ray 3.0 and what differences can be expected in the workflow with some features.
Page Contents × |
Overview
Some features have been modified in V-Ray Next compared to previous versions of V-Ray. The sections below provide you with more details on what has been changed to help your transition to using the latest version.
Materials
- The VRaySkinMtl and VRaySimbiontMtl are no longer available in V-Ray Next for 3ds Max. The VRayFastSSS2 and VRayALSurfaceMtl are recommended for producing translucent materials or subsurface scattering effects for rendering objects like skin.
- The Prepass-based and Object-based multiple scattering modes of the VRayFastSSS2 material have been removed for causing compatibility issues. The material will render in purely raytraced mode for the multiple scattering effect, including when rendering scenes saved with previous versions of V-Ray.
- VRayMDLMtl is now equipped with a custom user Additional paths list that enables rendering MDL assets outside the system paths.
- A new VRayHairNextMtlis added to V-Ray for rendering more realistic-looking hair with accurate highlights and melanin color controls.
- A new VRaySwitchMtl can be used to apply several materials to the same object and select the one you want at render time.
- A new Metalness parameter is added to the VRayMtl for use with PBR workflows.
Geometry
- The V-Ray Proxy now supports Alembic 1.7 and layers for efficient handling and updating of Alembic data.
V-Ray VFB
- The VFB History can now display Image Info for each image stored in history.
- The VFB History allows to load the scene, which was used to render an image stored in history, given the scene location has not changed. See more details on how to Load Scene from History.
Lights
- The Adaptive Dome light renders faster, cleaner and more accurate image-based environment lighting completely removing the need for light portals.
- Since V-Ray Next, Update 2 Uniform Probabilistic Lights evaluation method is replaced with the enhanced Light Tree method.
Cameras
- The Automatic exposure and Automatic white balance in V-Ray Next will adjust automatically to produce the best result while you enjoy the artistic freedom to focus on depth of field and motion blur effects.
V-Ray Denoiser
The V-Ray Denoiser now comes with some modifications and new features:
This means our main source of income to cover bandwidth costs is blocked when you are using our free service. We have detected that you are using an Ad-blocker plugin. We would ask that you whitelist us and allow ads to show.Anyone using an Ad-blocker plugin will be forced to wait 180 seconds instead of 10 on the 'please wait' page.VIP MembershipFor as little as $4.00 per month you can become a VIP member. Sims 4 bright eyes. This lets you use our service free of all ads and unlocks access to our popular Download Basket and Quick Download features.
- NVIDIA AI denoiser:The VRayDenoiser render element now comes with a denoising engine menu, which allows you to choose between the Default V-Ray Denoiser and V-Ray's integration of NVIDIA's AI-based denoising algorithm. The NVIDIA AI denoiser requires an NVIDIA GPU to work and has some advantages and drawbacks compared to the Default V-Ray Denoiser. For example, the NVIDIA AI denoiser performs the denoising faster, but is not consistent when denoising render elements. This means that there will be differences between the original RGB image and the one reconstructed from render elements that are denoised with the NVIDIA AI denoiser. It also doesn't support cross-frame denoising will likely produce flickering when used in animation.
- The V-Ray Denoiser can now denoise render elements. To use this feature, enable the 'denoise' checkbox for each render element in the scene that needs to be denoised.
UI
- A Scene Analyzer utility is added to V-Ray Next to scan the scene for compatibility with V-Ray Cloud.
GI Engines
The Global Photon Map is no longer available in V-Ray Next for 3ds Max. However, opening scenes saved with previous versions of V-Ray where the Global Photon Map has been set as a primary or secondary GI engine will still show the Global Photon Map setttings.
Renderers and Render modes
V-Ray Next for 3ds Max provides you with two choices of render engines, specified in the Renderer menu of the Render Setup window: V-Ray Next and V-Ray GPU Next. There are a few things worth mentioning:
- Both V-Ray and V-Ray GPU can be used in Production Rendering mode or Interactive Production Rendering (IPR) mode.
- The ActiveShade mode is no longer supported. V-Ray and V-Ray GPU can not be selected as renderers for the ActiveShade mode.
- Some materials are not supported by V-Ray GPU, and are hidden from the UI when V-Ray GPU is selected as the current renderer.
- Some materials are only partially supported by V-Ray GPU and the non-supported parameters will be grayed out when V-Ray GPU is selected as the current renderer.
Installation directories
The installation layout has changed. Now all V-Ray files that do not go into the 3ds Max directory, reside in a single directory (e.g. C:Program FilesChaos GroupV-Ray3ds Max 2018). The shortcuts in the Windows Start Menu are grouped into a single directory per installation.
Environment variables
The environment variables used by V-Ray Next for 3ds Max no longer use the _x64 suffix. This means that an environment variable like VRAY_MDL_PATH_3DSMAX2018_x64 is now changed to VRAY_MDL_PATH_3DSMAX2018.
Environment variables no longer contain _RT_. Here's a list of what the environment variables for V-Ray Next for 3ds Max should look like, if V-Ray is installed in its default location:
VRAY4_FOR_3DSMAX2018_MAIN='C:Program FilesChaos GroupV-Ray3ds Max 2018/bin'
VRAY4_FOR_3DSMAX2018_PLUGINS='C:Program FilesChaos GroupV-Ray3ds Max 2018/bin/plugins'
VRAY_MDL_PATH_3DSMAX2018='C:Program FilesChaos GroupV-Ray3ds Max 2018mdl'
VRAY_OSL_PATH_3DSMAX2018='C:Program FilesChaos GroupV-Ray3ds Max 2018opensl'
VRmat Editor
The V-Ray VRmat Material Editor is no longer supported in V-Ray Next.
Render Elements
Since V-Ray Next Update 1, some of the render elements are rendered differently than before. The Lighting render element now contains all direct diffuse illumination and the GI element contains all indirect diffuse illumination. Similarly, all direct reflections of lights now go to the Specular element and all indirect reflections go to the Reflection element.
Previously this behavior depended on the sampling of the lights and not just on the type of the contribution. Some of the direct contributions that should be in the Lighting and Specular elements were written to the GI and Reflection elements instead. In both cases they compose back to Beauty correctly but the different types of contributions are now split between the elements more consistently.
This change makes the elements more consistent but it's also needed for preventing artifacts in these elements with the adaptive dome light (and possibly in the future with other adaptive lights).
The raw elements are affected only when the corresponding normal and filter elements are available, otherwise they're rendered as before. This is because the raw elements have to be derived internally from the corresponding normal elements in order to work with the consistent elements (f.e. VRayRawGlobalIllumination = VRayGlobalIllumination / DiffuseFilter).
There's an option to enable or disable the new behavior in the Global Switches rollout under the V-Ray tab in the Render Setup window. The consistent elements are automatically enabled when the scene contains an adaptive dome light so they don't have artifacts. They are also enabled by default for new scenes. For V-Ray GPU they are always enabled without an option to disable them.